Last week, I did make this casserole. Yes, a casserole using a rue and cheese in the binder instead a can of condensed soup. The casserole was pretty good, but then it would be considering all the cheese in it. It was easy to overcook the broccoli.
After I made that lovely schedule with all the regular housecleaning chores, I promptly ignored it last weekend. no baking soda to make a drain volcano, and both Sprouts and Trader Joe’s sell them in sizes fine for cooking, but not for cleaning. I’ll buy in bulk in my next Amazon order.
Well, I did do this weekend’s task: clean Bunbury’s room. A lot of shedding and “territory marking” has accumulated, and it was good to clean it out. I also spent this morning volunteering at SDHRS, cleaning hay and poop out of rabbit pens. (The trick is to first sweep up the easy to reach poop so you can safely walk around without accidentally treading on it.) It was a poopy Sunday.
Meanwhile, my ramekins arrived! There were extra yolks, so let’s make some creme brulee! With soy milk instead of cream. They were good, and the fat is not missed. Neither Sprouts nor Trader Joe’s has gelatin so, to make panna cotta, guess what else is going is in the next Amazon order?
This weekend I hit up Kiki’s Place (good fish tacos, with more fish than batter, and they have this one awesome red creamy hot sauce) and Tandoori Hut for the lunch buffet (goat curry and tandoori chicken were great, chicken tikka and mango mousse was good, it’s weird that they don’t have chai). Meanwhile, Loving Hut now considers me a regular; they accidentally forgot to charge for a Peaceful Pink this last time, and the guy told me to just add it onto my next bill. (Aside: Pretty sure I could make a Peaceful Pin. In fact, any non-dairy smoothie is basically soy milk, juice, and fruit. Remove the fruit, and you have a drink that doesn’t need a blender.)
Okay, stuff unrelated to food. I finally made a budget, and it turns out that even without my end-of-the-year bonus and higher housing costs, I’m still in the black. Yay. I didn’t realized I spent that much on games though. Now to get my investments in order…
But this week there was another Humble Android Bundle, and I have to support Android game developers (by buying their games at heavy discount… whoops). My favorite of the lot is Color Zen (nice aesthetics, puzzles that require some thinking) even though the it is similar to KAMI. Other notables are The Room II (nice exploratory puzzles, as usual, though I’m having trouble getting it to save my progress), Tiny Bang Story (this is my first hidden object game, at least it’s hand drawn), and Kingdom Rush Frontiers (one of the few tower defense series I will give the time of day).
This got me playing some other Android games that I’ve let languish on my phone. I got Bullseye Boxing because of a Pocket Tactics article. It reminds me of Devil’s Attorney, and I ended up playing that instead. I finally beat Devil’s Attorney on hard by maxing out my Materialism stat asap and writing a Python script to use dynamic programming to find strategies that optimized the expected number of actions to finish off a target.
Speaking of writing programs to do my thinking for me, I bought Calculords, which is by far the nerdiest game I have installed right now. However, while finding expressions in order to play cards isn’t hard, finding a partition that uses all the numbers is non-trivial, and I wrote a program to help me with that. Except it runs incredibly slow with 7 or more cards, so I may have to rewrite it.
I also finally played Ascension. Like Star Realms, it also has semi-permanent cards that stay in play until removed, blurring the line between deck-builders and tableau games. This gives me ideas for my Narbonic card game, which I at first envisioned as a tableau game, but a deck-builder is an interesting mechanic for how a player develops their engine. Combine them for the best of both worlds. Lab equipment or personnel can be semi-permanents. They may get damaged/injured during a fight and get sent to the discard deck until they’re repaired.
Speaking of deck-builders, I’ve been thinking about my Quidditch game. The thing about sports games, compared to other games, is that there’s little sense of progression: generally, both sides play about as well at the end of the game as they do at the beginning. If anything, many games model attrition as the game goes on (literally, in Blood Bowl; many racing games track wear as the race continues). So what if, in Quidditch, each player could modify their deck to react to what their opponent was doing. Oh, right, that’s a deck builder game. Though I don’t know if I want a straight up deck builder where players, say, play 2 chasers for enough agility points to buy a better chaser card as accumulating slightly more powerful cards doesn’t have a strong visceral feel to it. I still want players to move the quaffle around the pitch and counter each other’s moves.
Finally, I finished Sorcery, Part 1. First I had to write down the the spellbook to make it easier to look up spells (honestly, do they expect you to flip page by page through the book to find spells?). I’m so used to adventure games beating me up and teaching me lessons before I could advance that I was surprised how easy it was to finish. I did rewind twice: once when I lost all my equipment in a village, and another time to the black lotus. But the rewind feature allowed me to pick up my game again in seconds. Nice feature.
I also played the demo for Pixel Defenders. It’s like Triple Town, where you place pieces into a map and combine 3 things to make an upgraded thing. Except instead of annoying bears getting in the way of matches, we husband actions used to slow down and defeat monsters. It is tempting to buy the full game…
An idea I’ve been kicking around for a possible mobile game is an old idea I’ve had since middle school based off the game Hunt the Wumpus. Except instead of wandering more-or-less blindly, you’re mapping out a 3-dimensional cavern and can deploy sensors (active and passive) and traps. Meanwhile, an opposing team is doing the same. But to do that, I’ll have to figure out how to procedurally generate cavern artwork.
I haven’t been keeping up with DDP Yoga. For a few days after that first session, my back was really tense and aching. I think all that “activating your muscles” just made them knot up.